IN THIS PART of the GDC conversation/debate between Tim Sweeney and Andrew Richards, they go into game consoles, divergence, convergence, and of course hardware vs software rendering. Can the game console makers afford to diverge in the next generation?
The short answer, quite conclusively, is maybe. Part 2 gets a bit more into the heart of the problem, and why hardware is always better than software, or is it the other way around? In any case, power, hardware, software, game consoles and divergence are the theme of the second installment.
In case you missed it, Part 1 is here along with an explanation about why the audio and video are as ‘rough’ as they are. Part 3 will follow tomorrow.S|A
Latest posts by Charlie Demerjian (see all)
- ARM upgrades realtime offerings to v8-R and adds Cortex-R52 - Sep 21, 2016
- Everspin and Globalfoundries team up for embedded ST-MRAM - Sep 15, 2016
- Intel’s Xpoint is pretty much broken - Sep 12, 2016
- ARM adds 2048-bit vectors to v8A with SVE - Sep 7, 2016
- AMD releases Bristol Ridge 7th Generation APU - Sep 5, 2016