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  #61  
Old 01-09-2014, 05:58 AM
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DTCP/IP was developed by five companies, chip maker Intel and the four CE makers Hitachi, Panasonic, Sony and Toshiba. This group, referred to collectively as 5C, formed an entity called the Digital Transmission Licensing Administrator to license the DTCP technology.

The DTLA site currently posts the DTCP-IP standard as: Windows Media DRM 10 and future versions, licensed by Microsoft Corporation (provisionally approved) and Microsoft's Playready is backwardly compatible with Windows Media DRM 10.

DLNA has evolved from the initial version which supported CEA-2014 (bitmapped pictures for menus) to CEA-2015B which uses HTML5 for the UI. The Commercial Video Profile has evolved from CVP1 to CVP2 which allows both local DLNA servers and remote servers like we see with Netflix, all with HTML5 UIs. cvp2 also specifies DASH adaptive streaming and again Playready APIs which are also used locally for DTCP-IP. cvp2 also supports hbbTV and the US XTV which I think would also support NRT and second screen.

And with the above I can give a better answer to testbug00: The PS3 DLNA still supports CEA-2014 not CEA-2014B. As such it can't be used from the XMB to support Dish's CEA-2014B version. Sony will update to CEA-2014B and DLNA cvp2 as they have plans mentioned in the Sony CES Keynote.

Playstation Now is Gaikai streaming to nearly all CE platforms with a screen. It starts on Sony platforms and talk has it spreading to other non-sony platforms.

Quote:
Originally Posted by http://www.forbes.com/sites/connieguglielmo/2014/01/07/ces-live-sony-ceo-delivers-keynote/
House introduces a new streaming game service called PlayStation Now that delivers library of PlayStation games from the cloud. The service will also (at some point) allow non-Sony console owners to also play the games. The service is going to beta at the end of January and will roll out this summer.

Sony is also announcing a cloud-based TV service that will be tested in the U.S. later this year. Will offer a library of movies and TV shows on demand, personalized channels/menu and live TV.
DLNA CVP2 will support both local Live programming from Cable Media gateways and streaming services. A Cable labs/ARM video demos the CVP2 ability.

Over the next 5 years it's predicted that home Cable service will evolve as follows; it and whats coming to the connected home is in this PDF.

Current DVR box
June 2014 DLNA-CVP-2 media gateway with HDMI and Hard disk Comcast X1
X5 headless gateway still supporting TV channels with or without Hard disk but no HDMI still DLNA CVP2 Comcast X5
Headless gateway still supporting TV channels with DVR in the cloud.
Full IP model with DLNA in the cloud or true IPTV and a resurgence of Google TV or something like it (CVP2 still supports this). ** Sony jumps to the endgame **

Cable companies will transition first because the FCC has mandated they must and then as Cloud service are developed, they will move to the all IP model because it's cost effective.

Sony's streaming service using DLNA CVP2 will also offer Google TV like search features by multiple categories. The Sony streaming service sounds like an updated version of Google TV with Sony also streaming content. This matches what Microsoft predicted for the PS4 (some form of Google TV) in the leaked Microsoft powerpoint.

Last edited by jeff_rigby; 01-09-2014 at 06:07 AM.
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  #62  
Old 01-10-2014, 06:54 AM
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Media Gateways at CES -2014 - Connected Home - HEVC Codec -

Support for everything in the previous PDFs I posted that were predicting 5 years till the Connected Home is Mainstream is shipping in Media Gateways for 2014. The Media Gateways have a 5+ year life and must be ready to support future features; the same applies to the PS4 and XB1.

Just to be clear, the Cable TV Media gateways will be supporting APPs, the reference software stack in the Media Gateways (Gnome Mobile QT not GTK) is similar to the software stack in the PS4 ....the real difference is in processing power.



Quote:
Originally Posted by http://www.ikanos.com/press-releases/ikanos-to-unveil-its-latest-residential-gateway-processors-and-platforms-at-ces-2014/
Ikanos to Unveil its Latest Residential Gateway Processors and Platforms at CES 2014

Company Will Showcase Several Home Gateway Platforms, Including a Media Gateway and a Cost-Optimized Fusiv® Reference Design with Ikanos inSIGHT BXM In-Home Monitoring and Diagnostics
ViXS to demo Ultra HD 4K and media transcoding at CES 2014

Quote:
Using ViXS’ XCode 6400, which is sampling today and in production in Q1 2014, telco and satellite operators can deploy Ultra HD 4K content.

The XCode 6400 enables operators to reduce operating costs by taking advantage of the 50% bandwidth savings found with High Efficiency Video Coding (HEVC). ViXS is the first video system on a chip (SoC) provider to market with 10-bit HEVC media processing.

The high-performance transcoding capability of the XCode 6400 provides support for legacy non-HEVC devices already in the home, giving operators increased options for managing the transition to new services using Ultra HD 4K.
Quote:
Originally Posted by http://www.iwedia.com/ru/news/145-iwedia-at-ces-2014
We would like to invite you to meet with us during CES 2014 in Las Vegas, from Tuesday, January 7th through to Friday, January 10th.

We have organized our suite at the Venetian tower, floor 27, suite 336, in a set of demonstration corners:

The Operator corner with a demo of an Android TV hybrid box targeted at IPTV operators
The Media Gateway corner showcasing an headed gateway supporting our Amuse system which allows for a wide range of companion screen use cases
The Hybrid STB corner demonstrating a Linux-based connected STB, with DLNA, HbbTV, and OTT capabilities
The SAT>IP corner gathering a number of SAT>IP and TER>IP server and client devices
The TR-069 corner showcasing our Insight end-to-end remote monitoring and configuration system
The Test corner with a demo of Black Box Testing (BBT), the automated testing system for STB and TV from our partner and shareholder RT-RK
CES 2014- Sagemcom Demonstrates 4K TV and Multi-device Content Redistribution

SeaChange to Show Multi-Screen Blended Entertainment Services at International CES

Quote:
Originally Posted by http://www.archos.com/corporate/press/press_releases/UK_ARCHOS_-_Connected_Objects_301213.pdf
ARCHOS connected objects are compatible with both Android and iOS platforms, provide real time information monitoring from anywhere and utilise Bluetooth Low Energy connectivity to ensure extended use without the need of recharging. Completely wireless and easy to pair, ARCHOS connected objects are miniaturised and styled to blend into your home environment.
Qualcomm Smart Gateway Transforms the Home


Realtek to Demonstrate Full Range of Connectivity and Multimedia Connectivity Solutions during 2014 CES

Quote:
The platform supports gesture recognition, voice recognition, and face detection.

The award-winning Realtek UHD 4K2K Smart Android TV controller is the world’s first to offer a true 4Kx2K user interface and web browser on 4Kx2K TV. It includes a powerful multi-core ARM CPU, a high-performance multi-core 3D GPU, support for 3D shutter glass and PR panel, support for all 4K2K panels, 4K2K Video/Photo Playback and HDMI 4K2K input, 4K2K Android 4.x TV with APP application, support for Gesture Control and Object Recognition, and support for 3D Game and Sports Applications.

Last edited by jeff_rigby; 01-10-2014 at 06:58 AM.
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  #63  
Old 02-14-2014, 12:36 PM
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Summary of Facts from April 2013 to CES 2014 for context:

1) The FCC is pushing for an all IP phone standard.

2) HTML5 was supposed to reach candidate status by 2022 but the HTML 5 working group has changed that by drawing a line for features and announcing HTML 5.0 recommendation status for 2014 with HTML 5.1 for 2016, HTML 5.2 then HTML5.3 and so on. (HTML5 will be used for DLNA CVP2)

3) April 2013 "Google just announced that it is forking WebKit and launching this fork as Blink (with Javascript V8 engine and backwardly compatible code removed). As Google describes it, Blink is “an inclusive open source community” and ”a new rendering engine based on WebKit” that will, over time, “naturally evolve in different directions.” Blink, Google says, will be all about speed and simplicity."

From Cable Labs reference implementation for DLNA CVP2: "Note: On October 1st, Qt switched from using WebKit to Google's Blink. Our Qt/WebKit browser uses the latest working WebKit version, but will not be kept up to date with more recent changes. The current plan is to port the browser to GTK/WebKit going forward."

Samsung is using QTwebkit BINK in their 2013 Smart TVs.

4) Comcast Cable has a combination of fiberoptic and traditional copper RF cable to the home and with upgrades recently completed to the infrastructure can support 300 Mb/sec down speeds in most markets and 3Gbit/sec in select markets using DOCSIS 3.0 cable modems.

DOCSIS 3.1 will start to be in place by 2015 and it allows 50% faster than DOCSIS 3.0 and better error correction so it can be used with cable frequencies that were previously unusable, 750Mhz to 1.3 Ghz maybe higher. Planned is 24 contiguous channel 1-10 Gbit down and up to 1Gbit upstream in most markets by 2017.

STMiroelectonics using 64 bit ARM IP manufactured on it's FD-SOI process will be used to produce DOCSIS 3.1 modems and Hubs.

With the transition to DOCSIS 3.1 a all IPTV Cable system will start to be phased in by 2017+ which matches the previous cites for the Media gateway transition (X5 headless gateway and moving the DVR to the cloud. First DOCSIS 3.1 modems will include DOCSIS 3.0 also.)

5) Statements by Sony like they are thinking of starting a all IP network or the short throw 4K laser wall projector with an example use; a wall with a live outdoor 4K scene don't make sense unless you know the above and that eventually Comcast will relax their caps as their new ability to IP stream massive amounts of content will need content to stream and new markets will be created. In the short term HEVC can be used to reduce the bandwidth used and allow more IPTV now and still be under the 250 GB/month Comcast cap.

6) The PS3 and the PS4 support 1Gb/sec LAN ports and exceed most current cable modem speeds. By 2017 most markets will have DOCSIS 3.1 cable modems sharing 10Gbit/1Gigbit with the last mile copper node (254 users) sharing this bandwidth.

7)ST Microelectronics PDF released at CES 2014 outlines their IPTV business plans and the need for FD-SOI @28nm and smaller (HEVC and ARMv8 FD-SOI for 4K TVs, Media gateways and Hubs => 10Gbit/sec and 4K in consumer products) http://electronics360.globalspec.com...to-64bit-fdsoi Contrary to the opinion of some who thought it was a "failed process", they have forges producing their chipsets using 28nm FD-SOI since early 2013 but were waiting for the DOCSIS 3.1 standard to be ratified (OCT 2013) before producing their DOCSIS 3.1 chipset and CES 2014 (Jan 2014) before announcing.

Cable Labs Reference Implementation and Web site here for Linux and Windows will align with DLNA CVP2 and includes:
Java (For XTV applications and more)
GLib – utility library. (makes it a Gnome stack)
Gstreamer / HDHomerun / VLC– tuner control. => HDHomerun Mentioned in the 4/2010 Xbox 720 powerpoint.
GStreamer – media decoding and presentation.
wxWidgets – user interface. (Javascript engine GTK in the near future again Gnome)
Net-SNMP – Master Agent.
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  #64  
Old 02-15-2014, 06:11 AM
jeff_rigby jeff_rigby is online now
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We now know that in 2014 the following "game Consoles" are being released, why all now in 2014 is part of the context of the previous post. DVR Cable boxes supporting DLNA CVP2 (HTML5 Javascript app) opens up a need for STBs (Consoles) attached to 1080P TVs to stream media (Playready DRM required for commercial media) and any STB that can support HTML5.0 can stream media including DLNA CVP2 and games.

1) Steam/Valve will be releasing a Game Console this year that also streams media.
2) Amazon is going to release a Game Console in 2014 that also streams media.
3) Apple is going to release a update to it's Apple TV that will also play games in 2014.
4) Samsung had plans to team with Gaikai to stream games to it's Smart TVs.
5) Google, Apple and Samsung have plans to use their handheld (Phones) to stream games to TVs.
6) Nvidia's Shield can act as a Game console as well as GAMESTREAM, lets users equipped with our latest Kepler-class GTX graphics cards wirelessly stream their PC games to SHIELD.

From Jethead, Playstation 3, Xbox 360 and WiiU are all getting DLNA CVP2 support.

W3C HTML 5 and Web TV (DLNA CVP 2). Since CVP 2 is a Javascript application it needs APIs to control the following:

Home Networking Task Force Teleconference 02 Aug 2011

Quote:
TV Querying and Control
Time Synchronization (ISSUE-21)
Lip-Sync Accuracy Time Synchronisation (ISSUE-22)
UPnP/DLNA ecosystem support (ISSUE-23)
Home Network Enabled User-Agent - Network Media Player (ISSUE-26)
Home Network Enabled User-Agent - Network Media Server (ISSUE-27)
Home Network Enabled User-Agent - Network Media Controller (ISSUE-28)
Home Network Enabled User-Agent - Network Record Controller (ISSUE-29)
Home Network Enabled User-Agent - Network Device Controller (ISSUE-30)
Next steps
CableLabs Simplified Home Networking API Proposal
Web and TV Interest Group was started Feb 2011 after the FCC (2010) passed a Cable TV mandate where all Cablebox DVRs have to support DLNA CVP2 (RVU).

In the 4/2010 Xbox 720 powerpoint is this on Game streaming: Start and play (UPnP/DLNA ecosystem support issue-23 above) your favorite Xbox games from other devices like Phones and PCs with RemoteFX technology. Nvidia Grid is using a form of RemoteFX technology and Gaikai is/was using Nvidia Grid. Nvidia Grid uses virtual GPUs to allow dynamic GPU loads, 8 or so VGPUs are run on one large GPU and multiple video frame buffers are created with each video buffer address range assigned a hardware encoder to stream to the client.

1) RemoteFX uses a virtual GPU Via Hyper-V in XB1. <you have to specify the Remote Display Protocol (RDP) version #>
2) RemoteFX USB Redirection:
3) RemoteFX Codec:

Needed for Legacy (older Windows programs on older OS) are:

RemoteFX RDP8 uses a patented scheme to differentiate video and text and uses a loss less compression for text and h.264 for everything else. Other third party RDP protocols intercept APIs for text and critical graphics and send those as DirectX or OpenGL commands while video is compressed h.264. These protocols require client support and add latency, they are not suited to game streaming.

Remote Desktop/Display Protocol with a HTML5 browser desktop does not need RDP8 because text and graphics are sent as HTML and video as HTML5 <video>. The PS4 (webGL desktop) and all other hubs serving DLNA CVP2 will serve a HTML5 menu and will probably use a HTML5 "Browser desktop".

And here is the final word at least for Cloud streaming games: It's to any HTML5 browser with the caveat that not all browsers support it at this time. From one of the companies mentioned as supporting Nvidia Grid, they have language that confirms the HTML5 browser in DLNA CVP2 will support Game streaming. Gaikai required/requires Java and that is part of DLNA CVP2 also. Since the PS4, PS3 and XB1 have a Blu-ray player, they have Java.

Nvidia using 100% browser in the following:
Quote:
Originally Posted by http://blogs.nvidia.com/blog/2013/11/15/streamed-not-installed/
Amazon Web Services launched its G2 graphics instances based on NVIDIA GRID technology
OTOY released ORBX, software that sits on top of a G2 instance and enables any application to be streamed to your browser
Autodesk said it’s testing with OTOY the streaming of a suite of workstation apps to a browser using the NVIDIA GRID-based G2 instance Playcast deployed its cloud gaming system to the AWS G2 instance and demonstrated Warner Bros’s “Batman: Arkham City” video game streamed to your smart TV
Mainframe2 demonstrated Adobe Photoshop running on NVIDIA GRID at AWS and streamed to a browser Amazon announced AppStream, an in-house software for streaming apps

Last edited by jeff_rigby; 02-15-2014 at 06:24 AM.
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  #65  
Old 03-04-2014, 05:07 AM
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Over a year ago I mentioned that Microsoft will move from DirectX to OpenGL and I was jumped on. The first step happed 6 months ago and is necessary if Windows 8.1 is to fully support HTML5 remote desktop or DLNA CVP2. Games may still use DirectX but the UI for apps and desktop can use OpenGL.

Quote:
Explorer 11 in Windows 8.1: In a massive about-turn, after declaring WebGL to be insecure and working on its own HTTP replacement, IE11 will support WebGL and Google’s SPDY protocol.

the Internet Explorer rendering engine (Trident) has been an intrinsic part of the Windows operating system since Windows 95. Not only was the IE rendering engine used to render web pages, but the operating system itself, and apps, could call Trident to render HTML and CSS.
1's everywhere from IE 11, XB1, Windows 8.1 and Windows 8.1 update 1 which implies they are keeping the 8.1 name till Windows 9, XB1, Xbox 361 in the 4/2010 Microsoft powerpoint.

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  #66  
Old 03-04-2014, 01:15 PM
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Quote:
Originally Posted by jeff_rigby View Post
Over a year ago I mentioned that Microsoft will move from DirectX to OpenGL and I was jumped on. The first step happed 6 months ago and is necessary if Windows 8.1 is to fully support HTML5 remote desktop or DLNA CVP2. Games may still use DirectX but the UI for apps and desktop can use OpenGL.

1's everywhere from IE 11, XB1, Windows 8.1 and Windows 8.1 update 1 which implies they are keeping the 8.1 name till Windows 9, XB1, Xbox 361 in the 4/2010 Microsoft powerpoint.
Supporting WebGL for their browser does not mean that they are ditching DirectX. They already support OpenGL on Windows, how do you think Minecraft runs on it?
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Old 03-05-2014, 03:31 AM
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Quote:
Originally Posted by NTMBK View Post
Supporting WebGL for their browser does not mean that they are ditching DirectX. They already support OpenGL on Windows, how do you think Minecraft runs on it?
Read my post: "First step" and " Games may still use DirectX but the UI for apps and desktop can use OpenGL".

It's a continuation of the previous post where I explain the legacy Remote FX requires special routines on server and client and Windows 8.1 WebGL UI not requiring special routines to detect and losslessly compress text. Using hindsight to confirm and flesh out what's coming because there is no published paper that spells it out.
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Old 03-20-2014, 05:20 AM
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The DLNA org. has published a white paper on the release of the DLNA CVP2 guidelines.

http://www.dlna.org/docs/default-sou...e.pdf?sfvrsn=6

The DLNA Guidelines include 10 parts that focus on interoperability between networked devices for the sharing of pictures, music and videos. The 2014 release expanded the Guidelines to include the sharing of subscription TV content using CVP-2.
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Old 03-22-2014, 04:27 AM
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Posted by ‏@Envisager Communiity Manager on twitter just now:

Exciting new features coming soon!(PS4 FW 1.70)
-HDCP off
-Export captures to USB
-Rich media video editor
720P Streams in the works

Article from 2011 describing a video editor using HTML5 <video>.

https://dvcs.w3.org/hg/audio/raw-fil...rocessing.html

https://developer.mozilla.org/en-US/...ediaStream_API

http://www.slideshare.net/robman/med...d-web-platform

http://html5video.org/blog/2012/09/2...pen-web-video/

Quote:
WebRTC aims to deliver real time communication to the browser and encompeses a few diffrent apis and technologies; getUserMedia , MediaStream, PeerConnection and DataChannel. Together they will enable powerful new peer to peer applications; everything from video chat to real-time in browser multi-player gaming [ gamestreaming (Twitch, PS Now, Nvidia GameStream, Onlive)].

media processing use cases ( playlists, video editors, live audio filters, gapless ad insertion etc ). Mozilla has backed the more complete MediaStream Processing API, and has a few working demos.
Summary:
1) The PS4 has a WebGL (browser desktop) UI
2) WebRTC provides the (APIs) tools for HTML5 Video editing and then Augmented Reality.
3) The PS4 already supports Twitch and update 1.70 includes a Video editor and new features for Twitch (Playstation Live).

We should expect Sony has a Roadmap of features planned for the PS4 and those features will be implemented based on the state of HTML5 API releases and for example, industry standards like the FCC push for analog Phone to Internet Protocol which will impact Skype/chat.

DLNA CVP2 includes ad insertion which requires at least parts of WebRTC. Video editing if done as a HTML5 app, which I consider likely, will use WebRTC and it's logical that it could be implemented (No dependencies on other technologies or coming standards) before DLNA CVP2 or Video Chat.

June (FCC Mandate for DLNA CVP2 to be implemented by Cable companies for DVRs) and Dish has announced for Spring 2014, PS3 and PS4 CVP2 (apps) which may not require the PS4 software stack to fully support it just as Netflix 10/2010 didn't require using the PS3 software stack. It will require access to the WebRTC media stream APIs and Trustzone processor which I think Sony will allow with Playready DRM APIs.

Last edited by jeff_rigby; 03-22-2014 at 04:36 AM.
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Old 03-24-2014, 07:15 AM
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@ Rich Three PDFs that explain HbbTV and ATSC 2.0 which draws on HbbTV with extensions as necessary. Further it's proposed that ATSC 2.0 use a DLNA Media Hub similar to Cable TV DLNA CVP2.

HBBTV: REINVENTING THE BROADCAST TV UX with Sony and Samsung founding members and charts of the EU countries now supporting HbbTV 1.1 with the following 2.0 proposal for Q2 2014:

HbbTV 2.0 Proposed Features (specification likely to be finalized Q2 2014)
o Improved support for HTML5.
o Companion screen app launching and synchronization.
o Push VOD support.
o Improved support for ad insertion.
o Improved synchronization between media and applications.
o Support for HEVC video.
o Improved support for MPEG DASH.

ATSC 2.0: What is it & how will it benefit the broadcaster?. ATSC 2.0 Draws upon HbbTV/OIPF with constraints/extensions as necessary.

ATSC 2.0: OPEN MEDIAHUB CONCEPT which is a Media Hub that DLNA serves to any platform in the home that supports HTTP, HTML5 , Java and h.264. In concept it's exactly like DLNA CVP2. As such it gives a better understanding of what's coming to cable TV than papers published so far.

For older TVs a STB is needed between the DLNA server and TV. This can be a game console (PS4 or PS3).

For homes without WAN (Internet) that rely on: Non Realtime Transmission of Triggered (TDO)
•  NRT (NDO)
•  Packaged Apps, games and more
•  Can be delivered in Broadcast or obtained from Internet
•  DO Application Environment

Each TV must support a local cache and for older TVs the STB must support a DVR ability-cache and detection of NRT apps and triggers; Hard disk in the PS3 and in the PS4 part of the 256 MB DDR3 attached to the PS4 second custom chip that is also used for the 15 min Game loop.

For Homes with WAN Internet a NRT local cache at each TV is not necessary, it's prefetched and stored in the Media Hub or from NRT as needed. The PS4 can serve as a Media Hub and local STB at the same time. The ATSC 2.0 Media Hub concept can be distributed in different hardware connected to the home network.
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