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Tag Archives: Crystalwell

Intel - logo
Charlie Demerjian
Dec 18, 2012

How Intel can slam the door on GPUs

Part 2: The games we play, and the words we choose

Editor’s note: This is second part of the story, “Intel slams the door on discrete GPUs”. This second half looks examines how Intel will navigate the maze of technical and real world issues, restrictions, and options for what Intel is doing. It also goes in to how those who will presumably object to the changes are hamstrung by their own actions. -Ed.
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Intel - logo
Charlie Demerjian
Dec 17, 2012
5

Intel slams the door on discrete GPUs

Part 1: This is how the games end

Remember the days when you could buy a GPU as a discrete component because it wasn’t part of your CPU?
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Intel - logo
Charlie Demerjian
Dec 10, 2012

Is Intel’s Crystalwell being strangled to death?

OEMs seem to have better options

Remember Crystalwell, Intel’s RAM on package for Haswell?
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Intel - logo
Charlie Demerjian
Oct 3, 2012
2

OEMs call Intel’s Haswell pricing, “Absurd”

You have to pay for that new brand somehow

Intel thinks Haswell is going to change Ultrabooks, but there is one big problem, price.
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Intel - logo
Charlie Demerjian
Sep 10, 2012
34

Crystalwell is very wide memory for Haswell GT3

Mid-range GPU bandwidths come to miserable integrated GPUs

Intel – logoWe know about Haswell’s massive shader count, and we know why it has them, but what is Crystalwell exactly?
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Intel - logo
Charlie Demerjian
Sep 7, 2012
57

Intel to do away with DRAM in PCs

No we are not joking, it works now

Semiaccurate has learned that Intel intends to do away with DIMMs, DRAM, and any other sort of user addable memory.
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Intel - logo
Charlie Demerjian
Aug 31, 2012
28

Haswell graphics for GT1 and GT2 revealed

The little guys are no longer so little

Things are becoming clearer about the GPUs in Haswell, especially in the lower end parts.
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Intel - logo
Charlie Demerjian
Apr 2, 2012
5

Haswell’s GPU prowess is due to Crystalwell

The key to the story is memory

Remember when we said that Haswell’s shader count was only the beginning of the performance story? The real reason behind the performance isn’t shader count, it is memory. When we wrote that Haswell was a graphics monster a few months …
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