IN THIS PART of the GDC conversation/debate between Tim Sweeney and Andrew Richards, they go into game consoles, divergence, convergence, and of course hardware vs software rendering. Can the game console makers afford to diverge in the next generation?
The short answer, quite conclusively, is maybe. Part 2 gets a bit more into the heart of the problem, and why hardware is always better than software, or is it the other way around? In any case, power, hardware, software, game consoles and divergence are the theme of the second installment.
In case you missed it, Part 1 is here along with an explanation about why the audio and video are as ‘rough’ as they are. Part 3 will follow tomorrow.S|A
Latest posts by Charlie Demerjian (see all)
- How is Intel solving their 14nm capacity problems? - Jun 13, 2019
- How big is AMD’s new Navi GPU? - Jun 7, 2019
- Intel kills off a (minor) product line - Jun 7, 2019
- A look at Intel’s Ice Lake and Sunny Cove - Jun 5, 2019
- Leaked roadmap shows Intel’s 10nm woes - Apr 25, 2019