IN THIS PART of the GDC conversation/debate between Tim Sweeney and Andrew Richards, they go into game consoles, divergence, convergence, and of course hardware vs software rendering. Can the game console makers afford to diverge in the next generation?
The short answer, quite conclusively, is maybe. Part 2 gets a bit more into the heart of the problem, and why hardware is always better than software, or is it the other way around? In any case, power, hardware, software, game consoles and divergence are the theme of the second installment.
In case you missed it, Part 1 is here along with an explanation about why the audio and video are as ‘rough’ as they are. Part 3 will follow tomorrow.S|A
Latest posts by Charlie Demerjian (see all)
- AMD’s Milan SKUs reveal some interesting technologies - Mar 4, 2021
- Want to know the AMD Milan SKUs? - Mar 3, 2021
- AMD teases the Radeon 6700XT GPU - Mar 3, 2021
- Intel said something important on their Q4/2020 analyst call - Feb 1, 2021
- AMD launches Ryzen 5000 Mobile APUs - Jan 26, 2021