SemiAcccurate gets some Playstation 5/Next details
Exlcusive: Once again first with real console news
Semiaccurate is back with a bang, and that bang is Sony Playstation 5/Next specs and timetables.
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Semiaccurate is back with a bang, and that bang is Sony Playstation 5/Next specs and timetables.
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A Korean company called UzBrain was showing off a unique FPS controller called Rail Gun at MWC.
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With two major cave-ins in the past few weeks, Microsoft is screaming at the top of it’s lungs about how irrelevant it is.
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What does SemiAccurate think will be the highest selling console of 2014? If you said it is Sony’s PS4, you would be wrong.
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Just as SemiAccurate predicted months ago, Microsoft has adopted AMD’s Mantle but are now calling it DX12.
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Microsoft’s XBox One is in a far more dire situation than people realize. Why? In a word, demand.
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Last week SemiAccurate told you how the XBox One fared against sidechannel crypto attacks, today the PS4 goes under the sensor loop.
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One question on everyone’s mind is how many systems will the XBox One and Playstation 4 ship in the first year?
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Security is said to be a fundamental feature of the PS4 and XBox one so how well do they do against sidechannel attacks?
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Microsoft has failed and while some think it is blissfully ignorant of that fact, the XBox One shows that the company is indeed aware of it’s plight.
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Even before the Playstation 4 is out there are credible rumors about it’s replacement that suggest Sony is going down a radically different path this time.
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Microsoft, on October 14, released a blog post to further push Direct3D, while officially turns down Mantle. This blog post comes as a follow-up to AMD’s announcement of Mantle, a “console-like” low-level API for PC game development, during AMD’s GPU14 …
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The Kinect sensor in the upcoming XBox One uses a clever way of measuring depth, but what problems arise from it?
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SemiAccurate went over Microsoft’s XBox One SoC in great detail, now it is time to take a look at the Kinect sensor.
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AMD was talking about their new TrueAudio tech in the R7 260X and R9 290/290X GPUs but they skipped why it is so important.
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