ONE OF THE most studied benchmarks of the DX11 era is Heaven from Unigine. At GDC, it was showing off version 2.0 of the benchmark with more assets and features.
Lots of changes
The short story is that Heaven 2.0 is more of the same, with many of the lessons learned from 1.0 and early DX11 hardware rolled in. It has more scenes, more art assets, and a lot more tessellation. The idea was to look forward to both near future and ‘next generation’ cards. One way to do that is to put in a new ‘extreme’ mode, since that usually buys a benchmark a card generation or two.
Heaven 2.0 rebalanced a lot of the scenes, but since it is meant to be a pure GPU benchmark, that doesn’t mean more CPU use, just differently exercised GPU functions. It will be interesting to compare how 1.0 and 2.0 scale across both ATI and Nvidia hardware. 1.0 scales really well on Nvidia hardware, but that performance does not translate into real world gaming performance, a typical weak point with synthetic benchmarks.
With luck, Heaven 2.0 ‘rebalancing’ will move it more toward real world gaming loads rather than trying to show peak hardware capabilities that are not reflective of performance if anything else is running on the card. The debate as to what is going on and why will undoubtedly rage for a long time.
Until Heaven 2.0 comes out in about a month, that debate will not be much more than speculation. There will be versions for Linux and Windows, but the Linux version might not have tessellation immediately. From the looks of things, Unigine is doing a good job.S|A
Latest posts by Charlie Demerjian (see all)
- How is Intel solving their 14nm capacity problems? - Jun 13, 2019
- How big is AMD’s new Navi GPU? - Jun 7, 2019
- Intel kills off a (minor) product line - Jun 7, 2019
- A look at Intel’s Ice Lake and Sunny Cove - Jun 5, 2019
- Leaked roadmap shows Intel’s 10nm woes - Apr 25, 2019