Microsoft adopts Mantle but calls it DX12

GDC 2014: Completely different because it is not called Mantle, just ask MS PR

Xbox One Logo 87x27 Microsoft adopts Mantle but calls it DX12Just as SemiAccurate predicted months ago, Microsoft has adopted AMD’s Mantle but are now calling it DX12. The way they did it manages to pull stupidity from the jaws of defeat by breaking compatibility in the name of lock-in.

The impetus for all of this mess is the dire situation the XBox One is in. You might recall that it is woefully underpowered compared to the Sony PS4, has roughly 50% less shader performance, far lower memory bandwidth, significantly harder to program for, and tools described by many several as “a mess”. Sony suffers from none of this and is hammering Microsoft in the sales race, to the point where many are openly wondering if the XBox One has failed.

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Disclosures: Charlie Demerjian and Stone Arch Networking Services, Inc. have no consulting relationships, investment relationships, or hold any investment positions with any of the companies mentioned in this report.

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 Microsoft adopts Mantle but calls it DX12

Charlie Demerjian

Roving engine of chaos and snide remarks at SemiAccurate
Charlie Demerjian is the founder of Stone Arch Networking Services and SemiAccurate.com. SemiAccurate.com is a technology news site; addressing hardware design, software selection, customization, securing and maintenance, with over one million views per month. He is a technologist and analyst specializing in semiconductors, system and network architecture. As head writer of SemiAccurate.com, he regularly advises writers, analysts, and industry executives on technical matters and long lead industry trends. Charlie is also a council member with Gerson Lehman Group.